![]() ![]() Go to The Institute, and players will find Z1-14 eliminating hostiles in the relay control room. Listen to Desdemona’s plan and agree to help. Once back at the Railroad HQ, talk to Desdemona. Get out of there as quickly as possible because the combat here is very challenging. Go to the main deck and plant the charges on the indicated positions. If players have a Brotherhood of Steel attire, now would be the best time to use it to walk about freely and talk to the faction members. Once on the flight deck, sneak you way through. This Railroad faction quest starts with Tinker Tom piloting the Vertibird with players on the minigun and Deacon. Start shooting and eliminate all threats. Tom will get in the Vertibird as more hostiles come through the air. Fight your way to the roof and talk to Tinker Tom once the enemies have been eliminated. Go to the Cambridge Police Station and meet up with Tinker Tom. After that, talk to Glory, enter the catacombs, and fight to the main church hall. Then enemies will come through the Old North Church entrance. First, go to the escape tunnels and push the enemies back. Kill the rest of the synths and report to Desdemona. Go to the location and eliminate the two Institute Coursers, including Courser leader X9-27. Desdemona will tell players that Institute Coursers were spotted and asks them to check the Ticonderoga Safehouse. This quest will unlock after completing the Institutionalized main quest. Return to Railroad HQ, and Desdemona will give a valuable weapon to players. Go to your The Institute quarters and talk to Z1-14. Once that quest is done, Z1-14 will send a message. After that, players must wait until they complete Powering Up the Insitute Faction quest. Kill all the synths at the tunnel entrance and return to Z1-14. Then go to the storage area and take the elevator down. Players have the option to drop any weapons to arm the synths. When players return, Z1-14 will inform them that more have joined the cause. He has to process it, and players must return 24 hours later. Afterward, go to The Institute and give the login credentials to Patriot, and rendezvous with Z1-14. Access Bergman’s terminal, take the password and return it to Desdemona. Enter C5 and make your way to C3 by climbing the ramp of ceiling debris. In the main mezzanine area, fight through Feral Ghouls and loof for laboratory C3. After talking to Molly, players will be sealed inside the clean room. Go to Cambridge Neighborhood and then enter Cambridge Polymer Labs. Players need to find Wilfred Bergman, who has the login credentials. She’ll point you towards PAM, which will suggest while players insert the report on her terminal. Read the reply, talk to Liam, and go back to Desdemona to report your progress. Go to the institute, use any terminal, and insert the Network Scanner Holotape. Use the Holotape from Desdemona that can be used on any Institute terminal and talk to Patriot. Players can choose a codename or let Desdemona decide for them. After that, players will be given a codename. Once you are done with Deacon, head back to the Railroad HQ. ![]() Get to the Department X R&D room, and Deacon will open the safe security door. Whichever path you choose, make your way through the Switchboard, and Deacon will remove any security doors or terminals that players can’t access. The later entrance is more challenging as it’s well-defended by the synths. The Railroad base will be crawling with synths, and players can either enter through the back sewer entrance or the basement of Slocum Joe’s on the outskirts of Lexington. If players fail to give the password, Deacon will step in. Rendezvous with Deacon at the marked location and then meet with Ricky Dalton and give the Railroad password. Talk to Deacon at Railroad HQ who wants to prove yourself. Players will make contact with the Railroad faction and they’ll have to talk to their leader Desdemona. Enter the church.įollow the lantern markers to the Freedom Trail Ring. There will be a lantern sign painted on the wall by the door. The trail will lead players to the Old North Church and the marker “1R”. Follow the red brink line along the sidewalk and find the Massachusetts State House and the marker “L4″. ![]() ![]() Go to the fountain with a board that reads “At Journey’s End Follow Freedom’s Lantern” in Boston Common. Another way to activate this quest is by listening to folks in Diamond City Market or guards in Goodneighbor. This quest can also be activated while talking to Doctor Amari during The Molecular Level main quest. ![]()
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