You can exploit the AI in this way by purposefully offering them up as the easiest target to hit. You might even find a situation where you need to run them away from the main group to draw enemies away. You may even find an opportunity for them to clinch the fight with a suicide attack. Then when they do eventually die, you won’t panic, you’ll just think of how much mileage you got out of them before the end. Consider how useful you can make them before you lose them. In that case, don’t act in the interest of pure preservation. If they teleport into positions near you, shoot them, if they teleport away, shoot the other stuff, or refine your positioning.īased on what you’ve described, it sounds like you’re almost guaranteed to lose a few. The name of the game is bouncing the avatars back and forth on either side of the wall until they’re all dead. Of course, if you’ve used up the jump charges already, then the suit is irrelevant at this point, but that’s not the end of the world. Putting it on your ranger is an interesting choice, and the way I would utilize that is to have my ranger, if still concealed, extend my view without engaging for a while, without losing the ability to jump into the fight from any position at a moment’s notice. Your Icarus suit is insanely useful in keeping the pressure on the avatars, since you can use it’s jump ability to reposition anywhere on the map. It’s highly likely you’ll get the opportunity for one or both of your psi ops (depending if they both have this skill trained) to give, say, your sniper another turn to keep firing at an avatar. Same goes for both your psi ops, if you’re making proper use of their abilities they’ll rarely have the opportunity to fire their gun. Be sure to use all his abilities, they can be really useful. There’s a caveat to this that I’ll come back to later.ĭon’t forget that your commander avatar has his own version of domination. When you start to find yourself being overrun, make your wounded soldiers harder to reach so the enemy AI sees your healthier soldiers as the easier targets to hit. Yeah, you should have brought a medic, but that’s water under the bridge now and I think the situation is salvageable. Draw in the chryssalids and vipers from the left side rather than pushing them. You can use this specifically to setup ambushes on the right side portal. Keep in mind the pylons just outside the wall provide tall cover and high ground. That entire area on your side of the wall in front of the entrance has cover that you can move around in without demanding that you move into the rest of the map. You’re going to have to peek around the wall, but don’t let that force your whole squad out into the middle. Don’t lose your shit the second something happens that forces you to deviate a little. If an avatar is hiding in the middle of the map, don’t let that draw you out, use the opportunity to fortify your position on your side of the wall and deal with the current crop of adds. So avoid advancing anyone beyond the wall and to the far corners of the map for as long as possible. Later on some of the pods that spawn at the furthest portals won’t actually activate (and therefore won’t make big moves) until you have someone near them. Use the entrance area as a position to defend early on, treating that big wall like full squad cover. Try to use their teleport to your advantage, because often times they’ll teleport in range of another squad member, allowing that squad member the opportunity to continue the attack. No phase 3, and yes, the mission ends when the third Avatar goes down.
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